Is it true that there is a relationship between increased aggressiveness and computer games?

Many media, bloggers and politicians claim that people increase the risk of violent crimes if they spend a lot of time at computer shooters. We decided to check if this is true.

For example, they try to explain and execution Anders Brayvik 77 people on the island of the Utya, and Mass-shutting In Kazan. The speakers so explain this by the normalization in the games of cruelty occurring on the screen, and transfer it to an extra -game environment. In particular, with the initiative to tighten control over the sphere of video games He performed Senator Alexander Bashkin. He stated that "in these games, there are chopping of meat, spray of blood, continuous violence - for an unformed teenage psyche, fly it can be extremely dangerous."

Scientists have repeatedly wondered how computer shooters (shooters) affect the likelihood that the player would embody the game scenario into reality. One of the first such research It was carried out in 2000 by the American Psychological Association. Then experts conducted two experiments at once. In the first, students were selected with the most negative characteristic from the leadership of the educational institution and analyzed their game addictions. In the second, the participants were divided into two groups: the first played in an aggressive game, and the latter - in the calm. After passing a certain number of levels, the participants were offered to “punish” rivals, including loud unpleasant sounds in the headphones. The subjects who played in an aggressive game did it more willingly. However, this second study, rather, demonstrated short -term results.

Their conclusions last year adjusted study specialists of the University of Melbourne. They proved that an increase in the level of aggression is a consequence of not the cruelty of the games, but their competitiveness, having concluded that a similar competitive activity (for example, sports rates) can provoke a similar increase in the level of aggression.

However, scientists agree that the patterns of the species “played and went to shoot” no. In 2015, the American Psychological Association, having analyzed more than 100 studies, concluded that there is no data for a statement about the presence of such a pattern. The head of that scientific group Mark Appelbaum summed up: “Scientists have been studying aggressive games for more than 20 years, but so far we have not have sufficient data to associate them with violent crimes. They are one of the risk factors - and only. ” Scientists seduced attention that such games can become a trigger (in the presence of a dysfunctional situation in the family, manifestations of violence against the aggressor in the past and so on), but are not the root cause of such behavior.

The experiment of the Oxford Institute introduced more understanding in the situation. Especially for him, the researchers created a “soft” version of the game Half Life, in which the enemy did not die, but literally dissolved in the air, therefore, there was almost no blood and realistic death scenes on the screen. Also, parts of the subjects were given to see the training video, and the other part acted at random. Scientists have come to an important conclusion: the level of aggression increased not from the number of blood spilled by the player, but from the inability to control the situation. Experiment curator, Dr. Andrew Przhibilski Explained This is: "When the player is confused by an insufficiently thoughtful design or he cannot understand the control system, he freezes on one task, cannot move further in the game and therefore angers." His colleague Richard Ryan It goes In our conclusions further: "We believe that users attract such games is not a desire to show their aggression, on the contrary, aggression arises because they cannot win."

The latest results related to the possibility of manifestations of aggression from cruel computer games were published At the beginning of this year. They summed up a long ten -year experiment, begun in 2007-2009. Children of 10-13 years old took part in it, who were divided into three groups: those who played a lot of cruel games, who played such games in moderation and who preferred non -aggressive computer games. Ten years later, scientists analyzed the selected children and came to the conclusion that the level of aggressiveness from group to group does not differ.

Moreover, a group of scientists under the leadership of Professor Michael Ward from Texas University Came To the conclusion that cruel video games can reduce the level of aggression, as they give a person the opportunity to implement negative scenarios in the game, and not in real life.

Thus, we can conclude that in the short term, computer games can really increase the level of aggression (especially among the initially aggressive players). However, there is no scientific data showing a causal relationship between a serious enthusiasm for computer shooters, as well as other games with a cruel plot and an increase in aggression.

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What do our verdicts mean?

Read on the topic:

  1. Lionel Shriver "The price of the dislike"
  2. Dave Kallen "Columbine"

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